Blowout
In gaming terms this is the ‘quick-term’ for Pushing the Limit. Warning: this may result in your character being given the burned out hindrance!
Knockback
When hit by someone who’s physical attack power (punch, kick, forcebolt..etc) is higher than your character’s total defense the result will be your character being ‘knocked back’ from the action. This is the result of concussive force, so attacks that do not generate concussive force do not generate knockback. Characters with kinetic absorbtion, immunity to kinetics, or ricochet for a skill do not suffer uncontrolled knockbacks.
O-O-C
Out of Character (OOC). This is routinely represented by chat-posts being surrounded with (()) markers, or “OOC” in the tagline some where.
Pile-On
When multiple attackers ‘pile onto’ an opponent the attacks begin to accumulate. This is represented by a +1 bonus, per opponent in the pile, to their total attack power. The disadvantage of a pile-on is that the person being attacked can respond to all attackers with on action with only a -1 to his attack power.
For example: Luke Cage is fighting the evil Jamie Madrox (X-Factor). Madrox has 10 duplicates in play, 5 of them ‘pile-on’ to Luke Cage. Madrox’s base strength code is a mere 4, but with the pile on bonus each of them gains+1. Cage now has to defend five attacks, which is not possible. Remember you only get one attack/one defense, two attacks, or two defenses per round. If Cage elects to go entirely defensive he has a strength score of 13, and an immunity to any attack of 4 of under, so Luke can successfully defend against two of the Madrox dupes, taking no damage. The third, fourth, and fifth dupe would all score hits on Luke. With the pile-on bonus Luke then takes 15 points of damage, from an otherwise ’scrawny’ opponent.
Luke’s other option would be to attack all dupes in the pile on. In which case he would take full damage from any dupe still conscious after his attack. Luke’s strength is 13, but he suffers a -1 penalty per attacker, in this case five attackers, meaning that Cage’s counter attack is going to be only intensity 8. Still far stronger than Jamie Madrox with strength 4, meaning that Luke could feesibly deal 8 points of damage to -all- attackers, twice if he went with an all out attack/attack combo and both attacks landed.
Retcon
If the storyteller and the players involved agree that a character’s actions would negatively impact the over all story being told, they can agree to retcon (wave a magic wand and erase) the portions of a scene. This can happen after the scene is completed or during the scene itself allowing for a repost immediately. Retcons should not be undertaken lightly as they can interrupt the flow of a scene. Warning: Retcons may happen as a disciplinary action, without player agreement.
SM (SMer)
Scenario Master. In the world of Marvel many things contribute to action scenes. New writers, new editors, guest stars, or any number of events called Cross-Overs. Unlike Dungeons and Dragons where one person may ‘Game Master’ an entire Chronicle, in a Marvel Setting the X-Men may tangle with Doctor Doom or Annihilus, or Magneto may help the Avengers fight a Herald of Galactus. For this it is recognized that individual situations (scenarios) may have unique Game Masters. These people are called SMers (Scenario Masters). An SMer does not have to be a Staffer, anyone can run a Scenario, and while they are ‘mastering the scene’ their word is final regarding that scenario.
Storyteller (STer)
Storytellers are people who manage all different levels of the setting. A storyteller generally handles an entire ’story’ that fits into the over all setting. For example: The Mystical Storyteller is responsible for handling the over all way that the Mystical story will flow in the room. Where as the World Wide Storyteller decides how the Mystical Story actually fits into the room.